#ifndef MONSTER_H_
# define MONSTER_H_

# include "struct.h"

s_monster *init_monster(s_monster	*monster);

int create_monster(int			i,
		   int			health,
		   int			cx,
		   int			cy,
                   int			weapon,
		   int			speed,
		   char			*skin,
                   int			is_boss);

int make_monster(void);

extern s_monster **g_monster;

#endif /* !MONSTER_H_ */
